Monday, September 22, 2008
50 Cent: Bulletproof
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_____ ___________ ____ ___ __ _____________________ _ __
/ _/ |/ /_ __/ _ \/ __ \/ _ \/ / / / ___/_ __/ _/ __ \/ |/ /
_/ // / / / / , _/ /_/ / // / /_/ / /__ / / _/ // /_/ / /
/___/_/|_/ /_/ /_/|_|\____/____/\____/\___/ /_/ /___/\____/_/|_/
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Thanks for clicking on the FAQ. Welcome to the violent world of Fiddy.
The only people that survive in this world are the ones with the brawn,
the guns, and the money. Take it from Fiddy, he knows.
From the 'Hood to the World, no one is safe from Fiddy's wrath for
revenge.
In this walkthrough, I will give elaborate instructions for all
objectives for every Mission and the locations for all of Grizz's
medals.
This walkthrough is for the PS2 version but also applies to the XBOX
version. All tactics mentioned here were used in G-Unit Soldier
Difficulty (Very Hard Mode) so it should work for any difficulty you
choose.
WARNING: This FAQ uses VERY strong language! Read at your own
discretion! You have been warned!
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+++ RYDER MUSIC: THE CHARACTERS +++
_____ _____ _______ __ _____ _______________
/ _ \ \/ / _ \/ __/ _ \ / |/ / / / / __/ _/ ___/
/ , _/\ / // / _// , _/ / /|_/ / /_/ /\ \_/ // /__
/_/|_| /_/____/___/_/|_| /_/ /_/\____/___/___/\___/
--50 CENT AKA FIDDY
If you don't know who this cat is, then I seriously suggest you stop
reading this FAQ! NOW! To say you don't know Fiddy is like saying you
don't know Hugh Hefner. Get your muthafuckin' head screwed on!
--LLOYD BANKS
Banks is the Locksmith of the G-Unit posse. During certain Missions,
Fiddy will need Banks' help to pick locks for security gates, doors, or
safes.
--YOUNG BUCK
I have no idea what this fool's specialty is.
--TONY YAYO
Yayo is the Explosives man of the G-Unit posse. During certain
Missions, Fiddy will need Yayo's help to arm bombs or explosives in
order to complete objectives. Never leave home without your Yayo, know
what I mean?
--MCVICAR AKA EMINEM
Eminem makes his very first videogame appearance as corrupt detective
McVicar. Throughout the course of the game, Em will give out crucial
info to Fiddy and will sometimes join him in certain missions. For a
price.
--GRIZZ AKA DR. DRE
It's the one and only D-R-E! At the beginning of the game, Grizz will
be the one to get Fiddy back on his feet after being shot 9 times.
Grizz can be found in the alley across the subway entrance and will be
the one to provide any firepower that Fiddy will need before each
mission. If you got the paper, of course.
As an aside, by the second Mission, Grizz will have a special
assignment for Fiddy that will take the entire game to complete. More
on this sidequest in the walkthrough.
++NOTE: G-UNIT, McVicar, and Grizz are bulletproof! When they assist
you on missions, you do not need to worry about their health. They will
stay with you all the way and never die!
--DOC FRIDAY
After Fiddy is shot, Doc re-patches him up and sets him on his way. You
won't deal with Doc too much but some of his demands are quite
ridiculous.
--BUGS
Bugs is a paraplegic man that runs the Pawn Shop down the street from
Fiddy's apartment. He will assist you (by radio) on most Missions and
reveal info that Fiddy needs on certain occasions.
--POPCORN
Popcorn can be found inside the torn down theater across the street
from Fiddy's apartment. For a hefty price, you can purchase all the
Counter-kill attacks from him.
--BOOKER
Booker is a bum that lives in an alley next to Fiddy's apartment.
Although homeless, he still provides vital info towards Fiddy's agenda.
--THE HO'S
Across the street from the torn down theater are two stank ho's that
work the beat. I just wanted to say "stank ho".
--DJ WHOO KID
Across from the Pawn Shop is DJ Whoo Kid. If you gots the paper, you
can purchase exclusive music tracks and music videos from Fiddy and G-
Unit from the back of DJ's car.
I am VERY disappointed that G-Unit member, the lovely Olivia, could not
be incorporated into the gritty storyline in some way. Oh fuckin' well!
-----------------------------------------------------------------------
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+++ GUNZ COME OUT: THE GAMEPLAY +++
_______ ___ ______ _________ __ _______ ____ __ ________
/ ___/ / / / |/ /_ / / ___/ __ \/ |/ / __/ / __ \/ / / /_ __/
/ (_ / /_/ / / / /_ / /__/ /_/ / /|_/ / _/ / /_/ / /_/ / / /
\___/\____/_/|_/ /___/ \___/\____/_/ /_/___/ \____/\____/ /_/
--CONTROLS (DURING MISSIONS ONLY):
SQUARE BUTTON: COUNTER-KILL ATTACK/ACTION BUTTON/TAKE COVER
X BUTTON: JUMP
CIRCLE BUTTON: GRAB ENEMY OR ITEM
TRIANGLE BUTTON: EVASION/DUAL WIELD WEAPONS
L1 BUTTON: CROUCH
L2 BUTTON: USE PAINKILLERS
L3 BUTTON: NOT USED
R1 BUTTON: FIRE WEAPON
R2 BUTTON: INVENTORY SWITCH
R3 BUTTON: NOT USED
LEFT ANALOG: MOVE CHARACTER
RIGHT ANALOG: MOVE CAMERA/AIMING RETICLE
--CONTROLS (WHEN GRABBING ENEMY)
SQUARE BUTTON: DISARM ENEMY
CIRCLE BUTTON: KILL ENEMY
TRIANGLE BUTTON: INTERROGATE
--CONTROLS (WHEN TAKING COVER)
LEFT ANALOG: MOVE LEFT OR RIGHT TO PEEK FROM CORNERS
L1 BUTTON: CROUCH
R1 BUTTON: FIRE WEAPON WHILE TAKING COVER
TRIANGLE BUTTON: DIVE TO OTHER CORNER
--THE AIMING RETICLE (ALL WEAPONS)
When the aiming reticle of the weapon Fiddy uses turns red, it means
the enemy will take massive damage when shot. When the circle in the
reticle decreases, it means a higher chance of a one-hit kill.
If the circle in the reticle flatlines (you'll hear a sound when you
target the enemies' head), Fiddy will do an automatic slow motion
bullet-time kill.
++NOTE 1: When a Counter-Kill is being performed, you can manually move
the camera in any direction!
++NOTE 2: When Fiddy is back at his neighborhood after a Mission, all
the controls above are DISABLED! The only thing Fiddy can do is talk to
people or enter and exit a building, THAT'S IT!
++NOTE 3: When Fiddy kills an enemy, the STEAL option appears (with a
meter underneath it). Press and HOLD the Square Button and Fiddy will
search the body for cash. When the meter is filled, a wallet or a
credit card will pop up from the body. Grab it to increase your paper!
++NOTE 4: If Fiddy successfully performs a bullet-time kill, the amount
of cash to STEAL from the dead body increases by 500%, no joke!
--DIFFICULTIES: There are 5 Difficulties to choose from:
PLAYA - VERY EASY
HUSTLER - EASY
THUG - NORMAL
GANGSTA - HARD
G-UNIT SOLDIER - VERY HARD
Is there a difference to either difficulty? Not really.
Do you unlock anything for completing G-Unit Soldier difficulty? No,
just bragging rights.
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+++ GOD GAVE ME STYLE: THE WEAPONS +++
_________ ___ ________ _ ______ __ _______
/ ___/ __ \/ _ \ / ___/ _ | | / / __/ / |/ / __/
/ (_ / /_/ / // / / (_ / __ | |/ / _/ / /|_/ / _/
\___/\____/____/ \___/_/ |_|___/___/ /_/ /_/___/
____________ ____ ____
/ __/_ __/\ \/ / / / __/
_\ \ / / \ / /__/ _/
/___/ /_/ /_/____/___/
There are a ton of weapons that Fiddy can use throughout the course of
the game. Everything from Gats to Bazookas, they're all there for
Fiddy's use. Here's the complete list and their price from Grizz:
AUTOMATICS:
--MP-5 - $5000
--MAC - $4000
ASSAULT RIFLES:
--AK-47 - $1500
--BLAZE - ???
--OLD VET - $2000
HAND GUNS:
--BULLDOG - $3000
--NINE - $600
--SATURDAY NIGHT SPECIAL - $800
--SCAVENGER - $800
--GAT - $1200
--BUSTER - $2000
--PHANTOM (W/ SILENCER) - $2500
SHOTGUNS:
--PAINKILLER - $1500
--PUMPGUN - $1200
--SAWED-OFF - $900
LAUNCHERS:
--HORNET - ???
--LI'L SMOKEY - $3000
--BIG SMOKEY - $5000
--BAZOOKA - $10000
SNIPER RIFLES:
--GHOST DAWG - $8000
ARMOR:
--LEVEL 1 - $2000
--LEVEL 2 - $4000
--LEVEL 3 - $8000
Buy whatever weapon you like and blow the party up!
++NOTE: When Fiddy completes a Mission, all the weapons he had equipped
will be placed on the Gun Rack in his apartment.
-----------------------------------------------------------------------
+++ SKI MASK WAY: THE COMBAT MOVES +++
______ ______ __ ______ ______ __ _ _______ __
/ __/ //_/ _/ / |/ / _ | / __/ //_/ | | /| / / _ \ \/ /
_\ \/ ,< _/ / / /|_/ / __ |_\ \/ ,< | |/ |/ / __ |\ /
/___/_/|_/___/ /_/ /_/_/ |_/___/_/|_| |__/|__/_/ |_|/_/
Fiddy can use Counter-Kills whenever an enemy is at close quarters.
Press the Triangle Button and he will automatically do the attack.
Once Grizz introduces Popcorn to Fiddy, Popcorn will sell the rest of
the Counter-Kill attacks for $4000 each.
Each Counter-Kill level (three total) is based on what weapon the enemy
is holding. There are at least a dozen counter kills per level:
--LEVEL 1 KILLS
DEAD CAN'T TALK
STAY DOWN
GUNZ COME OUT
SKI MASK WAY
GANGSTA SHIT
G'D UP
BLOODHOUND
--LEVEL 2 KILLS
UNDERCUT
HEAT
STUNTIN'
WANKSTA
LIKE MY STYLE
CLOSED CASKET
BACK DOWN
THE HIT
REPERCUSSIONS
GRAND SLAM
EMPTY'N CLIPS
GETTING' LOW
OPEN WIDE
--LEVEL 3 KILLS
GUILLOTINE
BAD NEWS
STOMP
BEG FOR MERCY
GETTING' MINE
Unfortunately, you cannot choose which move Fiddy performs. Each
Counter-Kill is random per enemy. But enjoy the bloody hi-larity!
-----------------------------------------------------------------------
+++ IN MY HOOD: FIFTY'S NEIGHBORHOOD +++
_____ __ __ _____ __ __ ______ ____ ___
/ _/ |/ / / |/ /\ \/ / / // / __ \/ __ \/ _ \
_/ // / / /|_/ / \ / / _ / /_/ / /_/ / // /
/___/_/|_/ /_/ /_/ /_/ /_//_/\____/\____/____/
After each completed Mission, Fiddy returns to his 'hood for a little
peace and quiet. In this block are a few places to remember:
--FIDDY'S APARTMENT
In his apartment, you can view all the special video content on his
plasma TV screen. In his bedroom are all the weapons that Fiddy obtains
after each mission.
--THE LIQUOR STORE
Fiddy's apartment is right above the Liquor Store. Although you can't
go in there, a lot of objectives happen here.
--THE PAWN SHOP
The Pawn Shop is across the street from the liquor store. Go there
whenever the objective says to do so to meet with Bugs.
--THE RIALTO THEATER
Also across the street from the liquor store is the movie theater.
Inside there, you will find Popcorn and purchase all the Counter-kill
moves for Fiddy's arsenal.
--THE CHINESE RESTAURANT
The restaurant is next door to the theater. You can't go inside, but
parked in the alley next to it is Grizz's van. Always go to Grizz if
you need firepower or have one of the medals he requested for.
--THE SUBWAY
Next to the theater is the subway entrance. To begin Fiddy's next
mission, he has to enter the subway to trigger it.
That's all the info to know about Fifty's 'hood.
=======================================================================
=======================================================================
+++ THE WALKTHROUGH +++
__ __
/ /_/ /_ ___
/ __/ __ \/ _ \
/ /_/ / / / __/
\__/_/ /_/\___/
____ __ __ __
_ ______ _/ / /__/ /_/ /_ _________ __ ______ _/ /_
| | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \
| |/ |/ / /_/ / / ,< / /_/ / / / / / /_/ / /_/ / /_/ / / / /
|__/|__/\__,_/_/_/|_|\__/_/ /_/_/ \____/\__,_/\__, /_/ /_/
/____/
This is where we begin the muthafuckin' adventure, boys and girls!
Strap those gats and those 9's, because its time to get some
muthafuckin' killin' done!
***********************************************************************
***********************************************************************
+++ LEVEL 1: CHASING THE DOG - QUEENS +++
________ _____ _____ _____ ________ ________ ________
/ ____/ / / / | / ___// _/ | / / ____/ /_ __/ / / / ____/
/ / / /_/ / /| | \__ \ / // |/ / / __ / / / /_/ / __/
/ /___/ __ / ___ |___/ // // /| / /_/ / / / / __ / /___
\____/_/ /_/_/ |_/____/___/_/ |_/\____/ /_/ /_/ /_/_____/
____ ____ ______
/ __ \/ __ \/ ____/
/ / / / / / / / __
/ /_/ / /_/ / /_/ /
/_____/\____/\____/
[ ] PROTECT BANKS WHILE HE LOCKPICKS THE DOOR
[ ] FIND THE EXIT
[ ] FIND THE ROOFTOP EXIT
[ ] DISABLE THE LASER SENSORS
[ ] PROTECT YAYO WHILE HE PLANTS BOMB
[ ] EXIT ROOFTOP
[ ] FIND DELUXE LAUNDRY
[ ] RESTORE POWER TO LAUNDRY
[ ] ACTIVATE LIFT CONTROLS
[ ] EXIT LAUNDRY
***********************************************************************
***********************************************************************
Welcome to the opening of BULLETPROOF!
--OBJECTIVE: PROTECT BANKS/FIND THE EXIT
Go forward and let Banks pick the lock. Cover him until a cutscene
occurs of him opening the door.
++GRENADE LAUNCHER WEAPON:
On the right side of the area is an electrical box on the metal fence.
Shoot it to open the gate and head for the corner to find the Li'l
Smokey Grenade launcher!
Follow Banks up the stairs and look for the door with the green EXIT
sign and get out.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: DISABLE THE LASERS
There are four sets of lasers. Shoot at the laser's base to cripple it.
The fourth set of lasers near the fence is tricky to disable.
You'll need to go up the stairs; head left, and jump down from above.
From there you can disable it.
--OPTIONAL OBJECTIVE: LET BANKS PICK THE LOCK!
As soon as the level begins, turn right to see a door. Use the CALL
BANKS option to make him pick it open. Once that's done, enter up to
the roof to find some cash and extra heavy firepower!
--OBJECTIVE: PROTECT YAYO WHILE HE PLANTS BOMB/EXIT ROOFTOP
At the top of the stairs on the roof is a door with a green light above
it. Use the CALL YAYO option to have him plant a bomb. Once that's
done, head down the stairs and EXIT.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: FIND DELUXE LAUNDRY
Head down the alleyway while cappin' those masked marauders. Enter the
doors to find extra ammo and Armor if you need it.
Keep going down the alley until you reach the street. Enter Deluxe
Laundry and head for the EXIT inside.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: RESTORE POWER/ACTIVATE LIFT CONTROLS/EXIT LAUNDRY
Enter the large power room and look for the door that says "DANGER HIGH
VOLTAGE KEEP OUT" and enter. Look for the switch inside and activate
it. Now go up the stairs to the railing and look for the switch to
activate the lift controls.
Make way to the EXIT door and exit.
CHECKPOINT/AUTOSAVE
--MORE HEAVY FIREPOWER:
After jumping down, turn left to see a small bonfire and some crates.
Jump to the little crevice behind the crates to find another Li' Smokey
Grenade launcher!
--OBJECTIVE: FIND FREIGHT ELEVATOR
Make your way around to the open gate and jump down. Head for the fence
and crouch to get underneath to the other side.
--OPTIONAL ROOM:
As you head for the freight elevator, look for the door with the blue-
glow on it. Enter inside to find a car shop and some extra goodies, if
you need it!
Keep shooting everyone and keep your distance from the Grenade
Launching man. Head around the corner to find a little area with a
green light. The elevator is there. Call it to finish the objective.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: DEFEAT K-DOG'S KIDNAPPERS
Shoot and kill everyone here until a cutscene occurs.
--BOSS BATTLE: VON SYKES
Equip your best weapon and shoot at him until he bites it. Use evasive
rolls and take cover.
MISSION COMPLETED!
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
After the shooting incident, get back on your feet! Buy some Meds from
Doc if you got the paper because this will be the ONLY time you will
see him in person! Once you're done, EXIT the room.
--BACK HOME
[ ] GO SEE BUGS AT THE PAWN SHOP
[ ] CHECK THE STREETS FOR GRIZZ
[ ] FOLLOW GRIZZ TO SEE POPCORN AT THE THEATER
[ ] GO SEE BOOKER IN THE ALLEY
[ ] GO SEE MCVICAR PARKED BY THE LIQUOR STORE
[ ] GET A WEAPON FROM THE BACK OF GRIZZ'S VAN
[ ] TAKE THE SUBWAY TO THE SAFEHOUSE
***********************************************************************
***********************************************************************
+++ LEVEL 2: PICNIC IN THE WOODS - THE SAFEHOUSE +++
____ ___________ ____________ _____ __ ________ ________
/ __ \/ _/ ____/ | / / _/ ____/ / _/ | / / /_ __/ / / / ____/
/ /_/ // // / / |/ // // / / // |/ / / / / /_/ / __/
/ ____// // /___/ /| // // /___ _/ // /| / / / / __ / /___
/_/ /___/\____/_/ |_/___/\____/ /___/_/ |_/ /_/ /_/ /_/_____/
_ ______ ____ ____ _____
| | / / __ \/ __ \/ __ \/ ___/
| | /| / / / / / / / / / / /\__ \
| |/ |/ / /_/ / /_/ / /_/ /___/ /
|__/|__/\____/\____/_____//____/
[ ] FIND A WAY ONTO THE SAFEHOUSE GROUNDS
[ ] UNLOCK THE SECURITY GATE
[ ] FIND ELEVATOR TO ENTER SAFEHOUSE
[ ] FIND THE SECURITY ROOM TO ACTIVATE ELEVATOR
[ ] FIND K-DOG
[ ] CONTACT BUGS VIA G-UNIT MOBILE TO HACK SECURITY UNIT
[ ] FIND AND UNLOCK 4 SAFES
[ ] 1ST SAFE
[ ] 2ND SAFE
[ ] 3RD SAFE
[ ] 4TH SAFE
[ ] EXIT SAFEHOUSE
***********************************************************************
***********************************************************************
--OBJECTIVE: GET TO THE SAFEHOUSE
The opening of this level looks complicated at first, but it's not what
it looks like. There are two paths Fiddy and Banks can take: the left
mountain path or the fallen tree bridge path on the right.
Either way you choose leads to the same place, so take your pick! Watch
out for ledges with extra ammo and Armor!
Head up the hill to trigger the next area.
CHECKPOINT/AUTOSAVE
Make your way down to the Ornate Gardens area while blasting fools on
the way. In this area are hidden paths to higher areas (if you need
ammo and weapons).
--OBJECTIVE: UNLOCK THE SECURITY GATE
Make your way to the gate entrance and use the CALL BANKS option to let
him pick the lock. Cover him until he's done and then run for the open
doorway at the end of the path. Use the CALL ELEVATOR option (wait for
Banks!) and head up.
--OBJECTIVE: FIND ELEVATOR TO SAFEHOUSE/FIND THE SECURITY ROOM
The elevator to the safe house is on the left side but is not powered.
You need to power it up to continue.
Head down the hallways and look for a locked Security Room. To unlock
it, you'll see two step pads on each side of the door. Have Fiddy stand
on one of them and the CALL BANKS option will appear.
Call on Banks and he'll step on the other one and the door will unlock.
Go inside and press the button on the wall to activate the elevator
door! Now head for the elevator inside the Wine Cellar room and CALL it
(wait for Banks!) to go up.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: FIND GRIZZ'S MEDAL
Go into the living room first and look for the Grand Piano. Grizz's
Medal is inside the Piano. Grab it and continue on.
--OBJECTIVE: FIND K-DOG/FIND 4 SAFES
In this safe house are various rooms: kitchen, movie theater room,
bathrooms, bedrooms, library room, and the armory room.
The Library Room is across the Living Room (and is quite tricky to
see). The Movie Theater is across the Kitchen on the other side.
Remember this!
Head for the bedroom area to trigger a cutscene.
--OBJECTIVE: FIND K-DOG'S STUFF
After the cutscene, exit the bathroom and kill anybody in the way. In
the bedroom are two doors. The door on the right leads to the Armory
Room and the door on the left goes back outside to the living room.
Go to the Armory Room to find lots of Ammo and K-Dog's stuff on the
Table. Grab it to finish the objective.
--OBJECTIVE: FIND K-DOG'S PHONE
Exit the Armory and go back to the room with K-Dog's dead body to
trigger a cutscene and finish the objective. Once that's done, it's
safe-cracking time!
--OBJECTIVE: UNLOCK 4 SAFES
There are four safes in the house. When you find one, use the CALL
BANKS option and he'll pick it open. Grab the paper inside to finish
the objectives.
SAFE #1: It's inside the room where K-Dog's body is. Look for a Keypad
on the wall across his body and the ACTIVATE PAINTING option will
appear. Press the button and the painting on the other end of the room
will open up and reveal a safe. Call BANKS and let him open it!
SAFE #2: The safe is in the room before the Armory Room. Look for the
safe on the wall between rooms and let BANKS pick it open.
SAFE #3: The safe is in the bedroom across the Armory Room exit. Go
inside the bedroom and find the safe on the wall in the closet.
SAFE #4: This one is REALLY tricky to find. Go back to the Living Room
and head to the Library Room on the side. On the bookshelf is a large
gold-colored book laying flat. Get close to it and the ACTIVATE GOLD
RECORDS option will appear. Press the button and then head for the
Movie Theater room. The safe will be behind the Gold Records frame.
Call Banks to have him hack the safe!
--OBJECTIVE: CONTACT BUGS VIA G-UNIT MOBILE TO HACK SECURITY UNIT
In the Library Room is a sort of Keypad device. Get close to it and the
CONTACT BUGS option will appear.
Go to the PAUSE SCREEN, choose COMMUNICATIONS, then CONTACTS, and then
choose BUGS to complete this objective.
--OBJECTIVE: EXIT SAFEHOUSE
Head for the newly opened door next to the kitchen (CROUCH!) to finish
this part of the level.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: HEAD BACK TO THE HOOD
Make a run back to the security gate outside the safe house to complete
the Mission!
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
When you're back in the 'hood, go see Grizz and give him his Medal. He
gives you $20,000 per Medal!
--BACK HOME
[ ] GO SEE BUGS AT THE PAWN SHOP
[ ] TAKE THE SUBWAY TO THE JUNKYARD
***********************************************************************
***********************************************************************
+++ LEVEL 3: SPIDER WEBS - JUNKYARD +++
_____ ____ ________ __________ _ ____________ _____
/ ___// __ \/ _/ __ \/ ____/ __ \ | | / / ____/ __ ) ___/
\__ \/ /_/ // // / / / __/ / /_/ / | | /| / / __/ / __ \__ \
___/ / ____// // /_/ / /___/ _, _/ | |/ |/ / /___/ /_/ /__/ /
/____/_/ /___/_____/_____/_/ |_| |__/|__/_____/_____/____/
[ ] FIND SPIDER
[ ] TAKE OUT ALL THE BIKERS TO ENTER CHOP SHOP
[ ] FIND DOC'S SPECIAL INGREDIENTS
[ ] FIND THE METH LAB WITHIN THE CHOP SHOP
[ ] DEFEAT SPIDER
***********************************************************************
***********************************************************************
--OBJECTIVE: FIND SPIDER
Work your way around the junkyard while killing those stupid dicks in
the way. Look for empty buses to find ammo and weapons if you need
them.
Work our way around the junkyard until a cutscene occurs.
CHECKPOINT/AUTOSAVE
With McVicar helping you out from here, make your way around the
junkyard until a cutscene occurs.
--OBJECTIVE: FIND GRIZZ'S MEDAL
To Fiddy's left side are a stack of school buses. Look up to find
Grizz's Medal on top of one of the roofs. Look for the bus on the other
side of the area with a car on its side making a sort of walkway to the
top. Head up there and get that Medal!
--OBJECTIVE: TAKE OUT ALL THE BIKERS TO ENTER THE CHOP SHOP
To trigger the next part, kill all the biker bitches until a cutscene
occurs.
--OBJECTIVE: FIND THE METH LAB/FIND DOC'S INGREDIENTS
When the door opens, head inside and go to the back of the room. Look
for the White box with the blue glowing light and the PICK UP SPECIAL
INGREDIENTS option will appear. Grab it!
Now go to car lift on the left (the one without a car on it) and press
the lever. Get on the lift and press the ACTIVATE LIFT button to go
down to the Meth lab.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: DEFEAT SPIDER
--BOSS BATTLE: SPIDER
Use cover and shoot at the gas canisters. Each explosion will injure
Spider everytime. Once he's dead, the mission is Complete!
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
--BACK HOME
[ ] GO SEE BOOKER IN THE ALLEY
[ ] GO SEE BUGS AT THE PAWN SHOP
[ ] TAKE THE SUBWAY TO CHINATOWN
***********************************************************************
***********************************************************************
+++ LEVEL 4: CHINESE TAKE OUT - CHINATOWN +++
________ _______ _____________ ______ _________ __ __ ______
/ ____/ / / / _/ | / / ____/ ___// ____/ /_ __/ | / //_// ____/
/ / / /_/ // // |/ / __/ \__ \/ __/ / / / /| | / ,< / __/
/ /___/ __ // // /| / /___ ___/ / /___ / / / ___ |/ /| |/ /___
\____/_/ /_/___/_/ |_/_____//____/_____/ /_/ /_/ |_/_/ |_/_____/
____ __ ________
/ __ \/ / / /_ __/
/ / / / / / / / /
/ /_/ / /_/ / / /
\____/\____/ /_/
[ ] FIND WU-JANG'S OFFICE
[ ] AVOID BEING DETECTED BY WU-JANG'S GANG
[ ] FIND WU-JANG'S RECIPE BOOK
[ ] FIND KEYCARD TO UNLOCK SECURITY ROOM DOOR
[ ] FIND SECURITY ROOM AND DESTROY EVIDENCE
[ ] FIND THE ELEVATOR TO THE GARAGE
[ ] FIGHT GANG TO FIND WU-JANG
***********************************************************************
***********************************************************************
++NOTE: In the kitchen is a door with a red light! Remember that door!
--OBJECTIVE: AVOID BEING DETECTED
There is a 99% chance that you will definitely fuck up this objective
so if you do, don't even worry about it.
--OBJECTIVE: FIND GRIZZ'S MEDAL
The Medal is on top of the refrigerator in the kitchen. Jump on the
counter to grab it.
--OBJECTIVE: FIND WU-JANG'S OFFICE/RECIPE BOOK
If you were seen while in stealth mode, FUCK IT! Blast any of those
wannabe gangsters out of the way and head for the second floor.
Enter the room on the other end of the second floor to find a locked
door. This opens a new objective. Now head for the third floor.
--OBJECTIVE: FIND KEYCARD
At the third floor, enter Wu-Jang's office. After the cutscene, kill
the bitch in the room but don't go out just yet!
To the left of Wu's office is a sort of lounge room. The Keycard is on
the table to the right and the Recipe book is on the shelf.
--OBJECTIVE: FIND SECURITY ROOM AND DESTROY EVIDENCE
Go back to the locked door on the second floor and use the Keycard.
Grab the goodies inside and destroy all the TV monitors and VCRs
COMPLETELY to finish this objective!
Before you leave the room, be sure to unlock the door to the basement
(the red button!). Now exit and head for the door in the kitchen to the
basement!
--OBJECTIVE: FIND THE ELEVATOR TO THE GARAGE
Head back to the first floor and down to the basement. Find the
elevators down there and then EXIT to finish this part of the level!
CHECKPOINT/AUTOSAVE
--OBJECTIVE: FIGHT GANG TO FIND WU-JANG/FIND THE ELEVATOR
Keep killing those gangster wannabes until a cutscene occurs. After the
cutscene, enter the elevator those wannabes exited from and CALL it.
Exit the elevator and kill more wannabes until Wu-Jang appears.
--OBJECTIVE: DEFEAT WU-JANG/SEARCH WU-JANG'S VAN
--BOSS BATTLE: WU-JANG
Wu-Jang is a pussy and relies on the Li'l Shorty Grenade launcher to
help him out. Take cover and shoot at him when he isn't firing.
Once his stupid ass is dead, search his van to complete the Mission!
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
***********************************************************************
***********************************************************************
+++ LEVEL 5 PART 1: HIJACKED SUBWAY - DISUSED SUBWAY +++
__ ______ _____ ________ __ __________
/ / / / _/ / / | / ____/ //_// ____/ __ \
/ /_/ // /__ / / /| |/ / / ,< / __/ / / / /
/ __ // // /_/ / ___ / /___/ /| |/ /___/ /_/ /
/_/ /_/___/\____/_/ |_\____/_/ |_/_____/_____/
_____ __ ______ _ _______ __
/ ___// / / / __ ) | / / \ \/ /
\__ \/ / / / __ | | /| / / /| |\ /
___/ / /_/ / /_/ /| |/ |/ / ___ |/ /
/____/\____/_____/ |__/|__/_/ |_/_/
[ ] GET TO THE SUBWAY CAR
[ ] PROTECT THE INNOCENT BYSTANDERS
+++ LEVEL 5 PART 2: HIJACKED SUBWAY - DISUSED SUBWAY +++
[ ] FIND THE LOCKED SUBWAY EXIT
[ ] FIND THE STEEL DOORS
[ ] FIND THREE PIECES TO CONSTRUCT BOMB
[ ] 1ST BOMB PIECE FOUND
[ ] 2ND BOMB PIECE FOUND
[ ] 3RD BOMB PIECE FOUND
[ ] CALL YAYO TO HELP CONSTRUCT BOMB
[ ] TURN OFF THE INDUSTRIAL FAN
***********************************************************************
***********************************************************************
--OBJECTIVE: GET TO THE SUBWAY CAR/PROTECT BYSTANDERS
Since most of this mission is in close quarters, Fiddy can do back to
back Counter kills since everyone is so close.
There are only TWO civilians to protect. Don't worry about the
mercenaries killing them, just don't misfire your weapon! Make it all
the way to the other end of the train to finish this part of the level.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: FIND THE LOCKED SUBWAY EXIT
Kill all the mercenaries you can until the room is completely empty.
But don't exit just yet!
--OBJECTIVE: FIND GRIZZ'S MEDAL
The Medal is in the subway car on the other side near where Fiddy
started the Mission (just further down from the subway exit).
You'll have to do a tricky jump to get into the car but when you're
inside, the medal will be at the other end of the railcar.
Now jump over the tile railing and head up the stairs. Shoot the lock
and exit.
CHECKPOINT/AUTOSAVE
--FIND THE STEEL DOORS/FIND THREE BOMB PIECES
Bugs phones in and informs you that you need three bomb pieces. Follow
these instructions to find them without getting lost.
BOMB PIECE #1: Go forward to the area with the large sewer pool and
head for the open doorway in the corner (don't go near the stairs
yet!). Turn right to find an open room with a RED light. The First
piece is on the shelf. GRAB IT!
BOMB PIECE #2: Head to the other open doorway next to the stairs (don't
go up the stairs yet!). Go around the corridor to find another room
with a RED light. Grab the bomb piece on the shelf.
BOMB PIECE #3: There's two ways to get the third piece.
#1: Go back to the room with the stairs (now go up the stairs!) and
find the third piece on a shelf OR
#2: Enter the turbine room near the RED light room and look for the
lift and activate it. Head up and go down the corridor until you reach
the area with the stairs. Find the third piece there.
--OBJECTIVE: CALL YAYO TO HELP CONTRUCT BOMB
Call Yayo from the Pause Menu and he'll say some shit and then send you
some sort of diagram (which doesn't make any sense).
From there, Fiddy can arm the bomb on the steel doors. Move away when
it blows!
Blast any more bitches in the way and exit the area!
CHECKPOINT/AUTOSAVE
--OBJECTIVE: TURN OFF THE INDUSTRIAL FAN
To turn off the fan, head down the walkway and jump down to the bottom
area. Make a left to the turbine room and look for the activation
switch on the left side. Deactivate the fan to continue.
--OBJECTIVE: FIND GRIZZ'S MEDAL
The Medal is on top of the electrical box in the room next to the
turbine room. Do you see it? To get to it, first turn off the
industrial fan. Head up the ramp where the fan was blowing and look for
the open window to see the Medal. Jump on the window ledge and have
Fiddy jump to the pipes on the left side (so that he doesn't have to
leap to the Medal). Grab the Medal and continue back up to the stairs.
--OBJECTIVE: FIND LIFTS TO THE EXIT
Fiddy has to reach the stairs on the other end of the area. Wait for
the trains to pass before moving or you WILL die!
Make it to the stairs and head up. Find the other set of stairs and go
down. Look for the activation lift switch and activate it to bring down
the lift.
Take the lift up and make your way to the other side. Cross the large
ramp to find the lifts.
--OBJECTIVE: RESTORE POWER TO THE LIFTS
Go around the corner to the very end and find the electrical box and
activate the power. Go back to the lifts (either one) and go up.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: DEFEAT THE MASKED LEADER
--BOSS BATTLE: MASKED LEADER
Use the Old Vet and blast that fucker back to Hell! He isn't that hard
to defeat so use as much cover and keep firing and you will get him!
Once his ass is dead, that mission is Complete!
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
--BACK HOME
[ ] TAKE THE SUBWAY TO THE PROJECTS
***********************************************************************
***********************************************************************
+++ LEVEL 7: NOT WHAT, WHO! - THE PROJECTS +++
_ ______ ______ _ ____ _____ ______
/ | / / __ \/_ __/ | | / / / / / |/_ __/
/ |/ / / / / / / | | /| / / /_/ / /| | / /
/ /| / /_/ / / / | |/ |/ / __ / ___ |/ /
/_/ |_/\____/ /_/ |__/|__/_/ /_/_/ |_/_/
_ ____ ______ __
| | / / / / / __ \ / /
| | /| / / /_/ / / / / / /
| |/ |/ / __ / /_/ / /_/
|__/|__/_/ /_/\____/ (_)
[ ] MAKE A WAY ACROSS MAKESHIFT PLATFORM
[ ] FIND AND PROTECT YAYO
[ ] FIND PETRA
[ ] FIND PETRA'S INCRIMINATING EVIDENCE
[ ] DEFEAT PETRA
***********************************************************************
***********************************************************************
--OBJECTIVE: FIND GRIZZ'S MEDAL
First, blast those fuckers out of the way! Once they're toast, go down
the stairs from where you started the mission and head outside.
Go around the corner to find the Medal sitting there. Grab it and
continue back to the top!
--OBJECTIVE: FIND A WAY ACROSS THE BUILDING
Jump through the left room and you'll see a collapsed floor. Jump on
the fallen concrete to reach the top floor. Blast any fuckers in the
way as you make your way around the building
(There is another collapsed floor past the bathroom area where you
emerged with a bridge to go down. You'll find extra ammo and armor if
you need it).
At the end of the building is a bridge to cross to the other side but
you cannot go through. Go to the window to the left and shoot the air
condition to bring the platform down. Cross over the platform to
trigger the next scene.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: FIND AND PROTECT YAYO
This objective is kinda tedious. Why? First of all, Yayo can't die so
it's technically not important to "protect" him.
Anyway, make your way around the building and look for another
collapsed floor. Jump up to the top and head for the area with the
large bonfire.
Unfortunately, Fiddy can't see the action so head for the door and look
for another door that looks barred up with wood. Shoot down the wood
into another room with a collapsed floor.
Jump down to the bottom floor and shoot everyone on the ground until
Yayo completes his next objective.
Once Yayo is done, he'll GO AROUND to the other side of the building.
Look for the low entrance and crouch and exit the room. Yayo will be on
the other side and he'll blow up the wall. Make a jump for the other
side!
CHECKPOINT/AUTOSAVE
--OBJECTIVE: FIND PETRA
Make your way down the building and find the gated fence. Use the CALL
YAYO option to have him blow up the fence. Go up the stairs to the
second floor.
--OBJECTIVE: FIND THE EVIDENCE
Go to the second floor and look for a door down the hall. The CALL YAYO
option will appear, so use it and let him blow up the door.
Go inside the room and grab all the goodies. On the wall is a safe to
open. Open it and get the Dossier file. Now go to the third floor.
Use the CALL YAYO option and let him blow the gate at the top. Blast
any fuckers and continue around the corner to find Petra.
--OBJECTIVE: DEFEAT PETRA
--BOSS BATTLE: PETRA
Petra is a fucking pushover with a Li'l Shorty Grenade launcher. Taking
cover will be difficult since he launches grenades like crazy with
accuracy from the other end of the building.
Every few seconds, he'll stop to move around. When he stops moving get
a shot in using the Ghost Dawg. Stay on the top floor.
Continue this tactic and let Yayo handle the fuckers on the ground.
Once that snitch is dead, the mission is Complete!
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
--BACK HOME
[ ] GO SEE BOOKER IN THE ALLEY
[ ] TAKE THE SUBWAY TO THE DOCKLANDS
***********************************************************************
***********************************************************************
+++ LEVEL 8: GONE FISHIN' - THE DOCKLANDS +++
[ ] FIND THE LADDER TO EXIT VIA SKYLIGHT
[ ] FIND REMOTE CRANE SENSORS
[ ] FIND CRATES TO ATTACH LIFT BEACONS
[ ] FIND STACKED CRATES TO EXIT
[ ] DEFEAT O'HARE TO GET THE SHIPPING INFORMATION
***********************************************************************
***********************************************************************
--OBJECTIVE: FIND THE EXIT
This level is very tricky on your first try but it's really simple once
you figure it out. It works like this:
The skylight exit is located on top of the warehouse where Fiddy starts
the Mission but Fiddy has to go around TWO warehouses and jump from
platform to platform to get there.
Climb the platforms to the top and work your way around both
warehouses. Young Buck will stay in the first warehouse, so you'll need
to be on your feet when approaching the second warehouse.
There are no tricky jumps to make or any hidden routes when climbing
the scaffoldings. Just make your way to the top to find the ladder.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: FIND REMOTE CRANE SENSORS/CRATES TO LIFT BEACONS
The Remote Sensors are in the crate in front of Fiddy when the level
starts. Go up to it and pick them up.
Now Fiddy has to place three of these sensors on three individual non-
stacked Orange-colored containers.
Each container has a four-arrowed logo on the front doors to
distinguish which one you're looking for (I wish the goddamn game would
tell you that, but that's why I'm here).
Since most of the containers all look the same, finding the Orange-
colored ones will be SUPER tricky. But follow my tactics and you should
find them easily:
--CONTAINER #1: Go forward and you'll see the orange container blocking
the way. Place a Sensor on its door and the crane will move it out of
the way.
--CONTAINER #2: Keep going forward (avoid climbing any scaffoldings)
and around. The second container is hidden in a corner. This is
probably the hardest one to find.
--CONTAINER #3: This one is further down from #2. Place the Sensor on
it and the crane will lift it to reveal Container #4.
--OBJECTIVE: FIND GRIZZ'S MEDAL
After Container #3 is hauled away, there will be one more orange
container behind it. Place a Sensor on it (you'll have to wait for the
Crane to return) and once it picks it up, grab the Medal that was
underneath it!
--OBJECTIVE: FIND STACKED CRATES TO EXIT
Once all three containers have been hauled away, work your way to the
back of the deck to find that all three orange containers have been
stacked to make a walkway! Make your way up to finish the level!
CHECKPOINT/AUTOSAVE
--OBJECTIVE: DEFEAT O'HARE
--BOSS BATTLE: O'HARE
This bitch only uses dual Macs so it should be NO problem for you!
Equip the heaviest firepower and make your way up the stairs and cap
his stupid ass! Once you ice him, the Mission is Complete!
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
--BACK AT HOME
[ ] GO SEE MCVICAR PARKED BY THE LIQUOR STORE
[ ] TAKE THE SUBWAY TO THE CITY MORGUE
***********************************************************************
***********************************************************************
++ LEVEL 9: BAGGED AND TAGGED - THE CITY MORGUE ++
____ ___ ______________________ ___ _ ______
/ __ )/ | / ____/ ____/ ____/ __ \ / | / | / / __ \
/ __ / /| |/ / __/ / __/ __/ / / / / / /| | / |/ / / / /
/ /_/ / ___ / /_/ / /_/ / /___/ /_/ / / ___ |/ /| / /_/ /
/_____/_/ |_\____/\____/_____/_____/ /_/ |_/_/ |_/_____/
_________ ______________________
/_ __/ | / ____/ ____/ ____/ __ \
/ / / /| |/ / __/ / __/ __/ / / / /
/ / / ___ / /_/ / /_/ / /___/ /_/ /
/_/ /_/ |_\____/\____/_____/_____/
[ ] FIND VASQUEZ'S STOMACH CONTENTS
[ ] PROTECT MATT
[ ] GET VASQUEZ'A BODY TO THE INCINERATOR LOCKER IN THE BASEMENT
[ ] FIND 3 MEDICAL SUPPLIES FOR DOC FRIDAY
[ ] FIND THE EXIT
[ ] FIND THE PRIMARY RELEASE VALVE
[ ] FIND 4 OUTLET PIPES AND USE EXPLOSIVE WEAPON TO OPEN THEM UP
[ ] 1ST PIPE OPENED
[ ] 2ND PIPE OPENED
[ ] 3RD PIPE OPENED
[ ] 4TH PIPE OPENED
***********************************************************************
***********************************************************************
++NOTE: Vasquez's body is in a gurney across Fiddy! Scope him out.
Fiddy can also grab the gurney for protection! Remember this!
First, grab all the Painkillers in the room and answer all your calls.
--OBJECTIVE: FIND GRIZZ'S MEDAL
Find Grizz's Medal before doing any objectives. Exit the room and make
a left into the hallway. Make another left at the end and look for the
door that says "EMPLOYEES ONLY". Enter the room and find the medal in
the back. Now go back to the room you started the Mission.
--OBJECTIVE: FIND THREE MEDICAL SUPPLY BOXES
Do this objective first! Make a right turn when you exit. You'll see a
sign above one door that says "BODY LOCKER". (There are some
Painkillers in here, too.)
BOX #1: Further down from this door is a hallway to the left with a
door. Enter the door to find some extra goodies and Box #1. Now exit
this room, and head down the hallway back near to the Lobby.
BOX #2: Just near the Lobby is a Storage Room. Inside you'll find more
goodies and Box #2.
BOX #3: Exit the Storage Room and find another door that says STORAGE
ROOM above the door (it also has an EMPLOYEES ONLY sign next to it).
Enter that room to find Box #3.
--OBJECTIVE: FIND VASQUEZ'S STOMACH CONTENTS
The item you need is in a plastic bag. The room for it is located on
the last door at the other end of the Morgue. Go inside and grab the
item and then exit to trigger the next objective.
--OBJECTIVE: PROTECT MATT/GET VASQUEZ'S BODY TO THE INCINERATOR
If Matt dies, the Mission is over! Quickly head back to the room where
Vasquez's body is and bring Matt with you.
Equip some automatics and blast any fuckers on the way back to the Body
Room. DO NOT stay in one area trying to protect Matt! Stay mobile and
run for the Body Room! Once inside the room, head for the door in the
corner and the CALL MATT option will appear.
Let him open the door while you protect him from those thug bitches.
Once he opens the door, grab the gurney with the body and take it
inside to the elevator where Matt is waiting. CALL and then ACTIVATE
the elevator. When the doors open, drag the gurney to the next room to
complete the Vasquez objective.
--OBJECTIVE: FIND THE EXIT
Follow Matt to the Boiler Room and enter when he opens it. Look for the
Sewer Grill, open it, and jump in to finish the first part of the
level.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: FIND THE PRIMARY VALVE
Use the tunnels on the right to emerge to the next area. Watch out for
the dickhead with the Li'l Smokey grenade launcher! Cap him and then
take out the rest of those stinkers (but NOT with the Li'l Smokey!).
Find the door near the exit and you'll get a call from Bugs.
--OBJECTIVE: FIND 4 OUTLET PIPES
There are four separate sealed pipes on the walls of the sewer. Look
for the signs next to them that say "WARNING HIGH PRESSURE VALVE" to
find them (I wish the goddamn game would tell you that).
Equip the Li'l Smokey and toss a grenade into each one to release the
pressure. Once each one is opened, you can access the locked door.
Enter the door and go up the stairs. Look for the valve and the TURN
VALVE option will appear. Turn it to drain the water and reveal the
exit.
--OPTIONAL OBJECTIVE: FIND THE SECRET ROOM!
Although the game says to only blast open 4 valve pipes, there are
actually FIVE of them. The fifth pipe is in the middle of the sewer and
cannot be accessed. Get close to the fifth pipe from the closest cage
and launch a grenade into it to open it up.
After Fiddy drains the exit, look for the secret entrance to the room
by heading into the tunnel across the valve room. Look for a large open
hole that Fiddy can drop into. At the bottom of the hole are some extra
Armor and Ammo. Go up the stairs and shoot the lock to open the door!
Now head down the stairs towards the exit to complete the Mission!
MISSION COMPLETE!
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
++NOTE: After the Morgue mission, Grizz will NOT be at his van. He
returns AFTER you speak to Alexa.
--BACK HOME
[ ] GO SEE POPCORN ABOUT VASQUEZ'S STOMACH CONTENTS
[ ] GO SEE ALEXA IN 50'S CRIB TO TALK ABOUT OPIUM
[ ] TAKE THE SUBWAY TO LITTLE ITALY
***********************************************************************
***********************************************************************
++ LEVEL 10: RAT TRAP - LITTLE ITALY ++
____ ___ ______ __________ ___ ____
/ __ \/ |/_ __/ /_ __/ __ \/ | / __ \
/ /_/ / /| | / / / / / /_/ / /| | / /_/ /
/ _, _/ ___ |/ / / / / _, _/ ___ |/ ____/
/_/ |_/_/ |_/_/ /_/ /_/ |_/_/ |_/_/
[ ] TAKE OUT THE MOB (PART 1)
[ ] RETRIEVE CAPIDILUPO'S ACCOUNTS
[ ] RETRIEVE YOUR GEAR
[ ] FIND THE EXIT
[ ] FIND KEYCARD A
[ ] FIND SECURITY PANEL A
[ ] KEYCARD B
[ ] FIND SECURITY PANEL B
[ ] EXIT DOWNSTAIRS
[ ] TAKE OUT THE MOB (PART 2)
[ ] DEFEAT CAPIDILUPO
***********************************************************************
***********************************************************************
--OBJECTIVE: TAKE OUT THE MOB (PART 1)
First things first, bust a cap on all the muthafuckers in the way until
a cutscene occurs.
--OBJECTIVE: RETRIEVE THE ACCOUNTS
After the cutscene, kill the two bitches blocking the door and grab the
accounts on the desk.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: RETRIEVE YOUR GEAR
With a little help from Grizz, find your gear in the room at the very
end of the hall. Go to the area where the meat locker is and search for
the door with a blue light on top of it. Your gear's inside a crate on
a table.
--OBJECTIVE: FIND GRIZZ'S MEDAL
When searching for your gear, go into the meat locker (with all the
hanging meat). The medal is in one of the large trash bins. Jump on the
table to jump into the trash bin and grab that thing!
--OBJECTIVE: FIND THE EXIT
Once you got your gear, bail outta Dodge, bitch! The door is just
around the corner from where you found your gear.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: FIND KEYCARD A/FIND SECURITY PANEL A
Head into the next area but stay on the bottom floor! Look for the
double doors with the green light and enter (it's another meat locker).
The Keycard is in the back of the room.
Now exit the room and take the stairs up. Go to the door with the red
light and use the Keycard.
--OBJECTIVE: FIND KEYCARD B/FIND SECURITY PANEL B
Take the stairs up and use the exit on the left side. Look for the Lift
panel and activate it to go down to the butcher area.
The Keycard is on top of a dumpster. Grab it and go back up and head to
the right side to use the Keycard on the Panel door across the way and
head for the stairs going down.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: EXIT DOWNSTAIRS/TAKE OUT THE MOB
Go inside the door and go down the green stairs to the next room. Kill
every muthafucker in the room until a cutscene occurs.
--OBJECTIVE: DEFEAT CAPIDILUPO
--BOSS BATTLE: CAPIDILUPO
Fuck this guy up! He killed your homie and now its time to take
revenge! Pack the Old Vet and cap that old guido muthafucker! Use the
explosive barrels and take as much cover as needed.
MISSION COMPLETE!
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
--BACK HOME
[ ] TAKE THE SUBWAY TO THE VESSEL
++NOTE: After the Little Italy mission, take the time to equip Fiddy
with all the heavy firepower he can afford. You'll need it!
***********************************************************************
***********************************************************************
+++ LEVEL 10: EYES ON THE PRIZE - THE VESSEL +++
________ _____________ ____ _ __ ________ ________
/ ____/\ \/ / ____/ ___/ / __ \/ | / / /_ __/ / / / ____/
/ __/ \ / __/ \__ \ / / / / |/ / / / / /_/ / __/
/ /___ / / /___ ___/ / / /_/ / /| / / / / __ / /___
/_____/ /_/_____//____/ \____/_/ |_/ /_/ /_/ /_/_____/
____ ____ _________ ______
/ __ \/ __ \/ _/__ / / ____/
/ /_/ / /_/ // / / / / __/
/ ____/ _, _// / / /__/ /___
/_/ /_/ |_/___/ /____/_____/
[ ] TAKE OUT THE MASKED ASSAILANTS TO ENTER VESSEL
[ ] FIND THE REAR ELEVATOR
[ ] GET G-UNIT TO THE REAR ELEVATOR
[ ] GET TO THE UPPER DECK
[ ] GET TO THE CARGO LIFT
[ ] FIND THE CONTROL LIFT SYSTEM
[ ] EXIT TO THE ELEVATOR
[ ] FIND THE CONTROL LIFT SYSTEM
[ ] TAKE THE LIFT DOWN TO THE SHIP'S HOLD
[ ] DEFEAT MUQTADA MUHAMMED
[ ] FIND SPINOSA
[ ] DEFEAT SPINOSA
***********************************************************************
***********************************************************************
The G-G-G-G-Unit boys got your back now!
--OBJECTIVE: TAKE OUT THE MASKED ASSAILANTS
Before you head into the dragon's mouth, turn around and go around the
corner to find some heavy firepower! Grab the Bazooka and do some
damage! Fuckin' Ay!
Head to the middle of the ship and kill all the masked fools until the
door on the right and left side finally open up, then head inside. Go
to the back of the room to find the rear elevator.
--OBJECTIVE: FIND THE REAR ELEVATOR/GET G-UNIT THE REAR ELEVATOR
Head to the back of the room and use the CALL BANKS option to let him
hack the panel that says LIFT CONTROL SYSTEM.
Once that's done let Banks, Yayo, and Buck into the elevator (don't go
in with them!) and let them finish their objective. Find the front
elevator and wait for G-Unit to activate it. Once it's ready, CALL it!
CHECKPOINT/AUTOSAVE
--OBJECTIVE: GET TO THE CARGO LIFT
Unfortunately, this part of the level requires precise platforming.
Take the exit on the right side and jump on top of the container.
Jump from container to container until you reach the bottom of the ship
deck. Take out all the masked bitches on the deck and head for the Lift
Control button near the huge lift and ACTIVATE it to bring up G-Unit.
--OBJECTIVE: FIND THE LIFT CONTROL SYSTEM/EXIT TO THE ELEVATOR
Across the large lift is the elevator room. The LIFT CONTROL PANEL is
on the left side. Head to it and use the CALL BANKS option to let him
hack it. Once it's open, go into the elevator and then EXIT.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: FIND THE CONTROL LIFT/TAKE THE LIFT TO THE SHIP'S HOLD
This level is exactly the same as the previous level. Jump from
container to container but DO NOT jump to the bottom JUST YET!
There are two locations for the LIFT CONTROL PANEL. The closest one is
just across from where the level starts. Head to it and use the CALL
BANKS option to make him hack it. Once that's done, use the lift and
head down (you don't need to wait for G-Unit).
--OBJECTIVE: FIND GRIZZ'S MEDAL
Before you jump down to the deck, look to see a blue container with
Grizz's medal on top of it. Do you see it? You'll need to perform a
tricky jump to get it. Once you have it, continue through.
There are four entrances. The two entrances on the right side of the
lift control panel are the ones that are important. Keep going until
you find Muhammed.
--OBJECTIVE: DEFEAT MUQTADA MUHAMMED
--BOSS BATTLE: MUQTADA MUHAMMED
Equip the Old Vet and kill that terrorist muthafucker! Once that's
done, head for the locked door on the other side to find Spinosa.
CHECKPOINT/AUTOSAVE
--OBJECTIVE: FIND/DEFEAT SPINOSA
--BOSS BATTLE: SPINOSA
Enough talk! KILL THAT FUCKING ASSHOLE! Equip the heaviest firepower
you got and start blasting at him! It's everyone for himself, NO MERCY!
MISSION AND GAME COMPLETE!
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
Congrats, you've finished the game. You are now officially a G-Unit
Soldier! You can replay any of the Missions if you want to find the
rest of Grizz's Medals or if you need extra money.
Simply go to the Subway, choose a location, and be sure to be strapped!
=======================================================================
=======================================================================
+++ THE CANDY SHOP: SECRETS +++
________ ______ ________ _ _______ __ ______ ______ ___
/_ __/ // / __/ / ___/ _ | / |/ / _ \ \/ / / __/ // / __ \/ _ \
/ / / _ / _/ / /__/ __ |/ / // /\ / _\ \/ _ / /_/ / ___/
/_/ /_//_/___/ \___/_/ |_/_/|_/____/ /_/ /___/_//_/\____/_/
When you get access to Fiddy's apartment, walk up to the blue glowing
spot in front of the TV to view all the SPECIAL FEATURES.
SPECIAL FEATURES:
--GET RICH OR DIE TRYIN' TRAILER 1
--GET RICH OR DIE TRYIN' TRAILER 2
--FORMULA 50 AD 1
--FORMULA 50 AD 2
--FORMULA 50 AD 3
--FORMULA 50 AD 4
--50 CENT: BEHIND THE SCENES PART 1
--50 CENT: BEHIND THE SCENES PART 2
--50 CENT: BEHIND THE SCENES PART 3
--TONY YAYO INTERVIEW PART 1
--TONY YAYO INTERVIEW PART 2
++NOTE 1: All the Special Feature content is already unlocked from the
start of the game.
++NOTE 2: You cannot view ANY of the SPECIAL FEATURES content the Main
Menu; it has to be done in Fiddy's apartment!
--MUSIC SHOP
Go to the salesman across the street from the Pawn Shop to buy hot
tracks from various albums. Here are the prices per song:
BULLETPROOF SOUNDTRACK TRACKS: $15,000
--DON'T MAKE ME
--GREW UP
--HIT YOUR ASS UP
--HOLE IN YO BACK
--I RUN NY
--I WARNED YOU
--I'M A RIDER
--MAYBE WE CRAZY
--PIMP PT. 2
--SIMPLY THE BEST
--SOUTHSIDE G-UNIT
--WHEN YOU HEAR THAT
--WHY ASK WHY
GET RICH OR DIE TRYIN' ALBUM TRACKS (NOT THE MOVIE): $1,000
--WHAT UP GANSGTA
--HEAT
--IF I CAN'T
--BLOODHOUND
--BACK DOWN
--LIKE MY STYLE
--POOR LIL RICH
--GOTTA MAKE IT TO HEAVEN
--U NOT LIKE ME
--LIFE'S ON THE LINE
THE MASSACRE ALBUM TRACKS: $1,000
--GET IN MY CAR
--SKI MASK WAY
--A BALTIMORE LOVE THING
--RYDER MUSIC
--JUST A LIL BIT
--GUNZ COME OUT
--POSITION OF POWER
--GOD GAVE ME STYLE
--SO AMAZING
BEG FOR MERCY ALBUM TRACKS (FROM G-UNIT): $1,000
--MY BUDDY
--I'M SO HOOD
--SALUTE U
--SMILE
--EYE FOR AN EYE
--BABY U GOT
--G'D UP
--GANGSTA SHIT
THE HUNGER FOR MORE ALBUM TRACKS (BY LLOYD BANKS): $1,000
--AIN'T NO CLICK
--PLAYBOY
--WARRIOR
--I'M SO FLY
--IF YOU SO GANGSTA
STRAIGHT OUTTA CASHVILLE ALBUM TRACKS (BY YOUNG BUCK): $1,000
--BONAFIDE HUSTLER
--LET ME IN
--SHORTY WANNA RIDE
--LOOK AT ME NOW
--DO IT LIKE ME
THOUGHTS OF A PREDICATE FELON ALBUM TRACKS (BY TONY YAYO): $1,000
--LIVE BY THE GUN
--SO SEDUCTIVE
ALL INSTRUMENTALS FROM THE BULLETPROOF SOUNDTRACK: $12,500
ALL INSTRUMENTALS FROM 50 CENT AND G-UNIT: $500
ALL ACTION SOUNDS: $2500
ALL AMBIENT SOUNDS: $2500
--VIDEO SHOP:
All the Music Videos are $10,000 each. They include:
--I'M SO FLY
--IN DA CLUB
--JUST A LIL BIT
--LET ME IN
--P.I.M.P.
--POPPIN' THEM THANGS
--SHORTY WANNA RIDE
--SO SEDUCTIVE
--STUNT 101
--WANKSTA
--SMILE
--MY BUDDY
--LOOK AT ME NOW/BONAFIDE HUSTLER
--AIN'T NO CLICK
++NOTE 1: You CANNOT view the purchased music videos in Fiddy's
apartment or in the Main Menu; it has to be done in the Pause Menu!
++NOTE 2: All of the music videos in this collection are CENSORED! What
the hell kinda fucking BULLSHIT is that!??!
--ARCADE MODE
Arcade Mode is unlocked soon after completing the first Mission. Each
level that Fiddy completes in Story Mode is unlocked in Arcade Mode (20
levels total).
The point of the game is to kill the given number of enemies per area
in the fastest time and get the highest score. All the main characters
and bosses (after they've been defeated) from the game are playable.
Each character has a specific weapon and any weapons and ammo obtained
in the level is all they get.
During the game, you gain points for everything from Headshots,
counter-kills, regular kills, and stealing money. Blast your way to the
top!
--NAME CHEATS
COMING SOON!
=======================================================================
=======================================================================
+++ MY REVIEW +++
__ _____ __ ___ _____ ___________ __
/ |/ /\ \/ / / _ \/ __/ | / / _/ __/ | /| / /
/ /|_/ / \ / / , _/ _/ | |/ // // _/ | |/ |/ /
/_/ /_/ /_/ /_/|_/___/ |___/___/___/ |__/|__/
Only one thing bothered me about this game and it definitely was NOT
the language! The gunplay in the game was quite horrid to begin with.
Since the Right Analog Stick controls the aiming reticle, the game
becomes quite difficult because the Camera is pretty slow to move.
The enemies move faster than Fiddy and trying to shoot them is a big
waste of ammo because of it.
Strafing becomes a chore than second nature because Fiddy CANNOT target
while strafing from left to right but all the enemies in the game CAN!
You wanna talk cheap deaths?
But other than that, I still found the game to be quite enjoyable to
certain point. Although Fiddy has his objectives, it isn't always clear
how to accomplish them. It took several hours more than it should have
for me to complete the game but that's where the fun was.
50 CENT: BULLETPROOF plays like a Max Payne game. It has a similar
storyline with similar backdrops, and has the same corrupt,
backstabbing characters. In fact, the game even uses the Havok physics
engine, which was also used in a Max Payne game!
If you enjoyed the Max Payne games, then give 50 CENT: BULLETPROOF a
weekend rental. It should be a blast!
But if you are a hardcore 50 Cent fan, by all means, buy the game and
enjoy all the G-Unit hi-larity that ensues!
-----------------------------------------------------------------------
-----------------------------------------------------------------------
4X4 Evolution
At the title screen or while the game is paused, press L2, Square, R1, Circle, R1, L1, Circle, L2, Square, R2, Square, R1 to get $1 million in career mode. -From: SiedwalkDriver3@aol.com
At the garage screen or while the game is paused, press L1, L2, R1, R2, L1, R1 to unlock all 18 trucks and custom colors. To see the new trucks, go to the time attack menu, and when selecting your vehicle look at the Class 3 Fords. You will see a lot of Ford Explorer Sport Trucks that are custom painted and tuned up. These trucks are not available in career mode.
Pause the game and press L1, L2, R1, R2, Square, Circle.
Pause the game and press L1, L2, R1, R2, Square(2).
Pause the game and press L1, L2, R1, R2, Circle(2).
| Master Code (Must Be On) | ECB6AA00 1456E60A |
| Infinite Money | 1C1EA484 61DFB00C |
25 To Life
Successfully complete all twelve levels and mission objectives to unlock the Beatdown bonus level. The bonus level is fifteen waves with no reward.
Level 1 "Warehouse"
- Defeat 20 enemies: Flaming Beanie
- Get to your car: Freeze's Starting Outfit
- Take two Human Shields: 25 To Life Decals
Level 2 "Apartment"
- Cover up 4 tags: Black Bandanna
- Defeat 25 enemies: Barbed Wire Hat
- Return to you car: Rick Ta Life Outfit
Level 3 "Downtown"
- Break into ATMs (shoot them): Gold Earrings
- Complete level without dying: White Sweatband
- Defet 25 Enemies: Westside Knife Tat
- Escape to your getaway car: Bank Robbing Outfit
Level 4 "Culdesac"
- Achieve 20% Accuracy: Holster
- Apprehend 5 felons: Kneepads (press Triangle to take out the Zapper, stun them, go up to them and press Circle to arrest)
- Get the evidence to Mendoza's car: Officer Williams
- Keep your partner alive: Tactical Vest
Level 5 "Club"
- Achieve 25% Accuracy: Big Mustache
- Apprehend 4 drug dealers: ATF Decals (dealers are the white people with green jerseys)
- Get to the subway: DJ Envy Outfit
- Register 8 Head Shots: Riot Helmet
Level 6 "Subway"
- Achieve 30% Accuracy: Big Dawg Tat
- Defeat 24 enemies: Sideburns
- Free a cop: Full Tac Harness
- Trap Shaun in subway train: Shaun's Getaway Outfit
Level 7 "Tijuana"
:- Defeat 60 enemies: Clock Cap Decal
- Find Riggs at the club: Shaun's TJ Outfit
- Tag over 4 gang tags: Mexican Flag Bandanna
Level 8 "Casino"
- Defeat 45 enemies: Oozie Chest Tat
- Escape with loot: Federates Outfit
- Register 12 headshots: Scorpion Black Tat
- Rob five cash carts: Triple Bracelets
Level 9 "Penthouse"
- Defeat 32 enemies: Camo Pants
- Register 16 headshots: Chest Flame Tat
Level 10 "Prison"
- Defeat 30 enemies: No Parole Decal
- Finish Level: Freeze's Prison Outfit
- Protect Lazarus: Chinese Pain Tat
Level 11 "Mall"
- Break into 5 ATMs: Black Gloves
- Complete level without dying: Red Hightops
- Finish level: Freeze's Mall Outfit
Level 12 "Hacienda"
- Defeat 30 Enemies: G Cap Decal
- Find 5 secret stashes: Bulldog Chain (in the Waterpool Courtyard there are two stashes in the vases. In front of the house on the right side in the yard is a stash in a vase. On the deck before entering is a vase with a stash. Before you fight Shaun there is a vase with a stash in front on the spiral staircase)
- Kill Shaun: Daz and Tech N9ne
24: The Game
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-----------------------------------------------------------------------------
L.A. IS UNDER ATTACK. Thouands of lives hang in the balance. For Agent Jack
Bauer, it's going to be another one of those days...
-----------------------------------------------------------------------------
**********************************
Table of Contents **
**********************************
To search for something, simply hold CTRL + F and then copy the six-digit
code next to the part of this guide that you'd like to find into the find
box and press enter.
1. Version History (VSHI24)
2. Game Controls (CNTR24)
3. The Guide (THGD24)
1) * 6:00am - 7:00am (6am7am)
2) * 7:00am - 8:00am (7am8am)
3) * 8:00am - 9:00am (8am9am)
4) Part One: The Chase
5) Part Two: Locate Robert Daniels
6) * 9:00am - 10:00am (9am10am)
7) Part One: Locate the Snipers
8) Part Two: Take out the snipers
9) * 10:00am - 11:00am (10am11am)
10) Part One: Decode the PDA
11) Part Two: Mr. Shin
12) * 11:00am - 12:00pm (11am12pm)
13) Part One: Drive
14) Part Two: Bringing Lee In
15) * 12:00pm - 1:00pm (12pm1pm)
16) Part One: Bring Lee to CTU
17) Part Two: Eddie Cain
18) * 1:00pm - 2:00pm (1pm2pm)
4. FAQ - Read Before Sending for Help (FAQQ24)
5. Contact and Credits (CONT24)
**********************************
Version History (VSHI24) **
**********************************
v1.0
18th March - Missions 1-13 added (First six hours)
v2.0
21st March - Added next 2 hours (missions 14-18)
Contact and Credits Added
Game Controls Added
Contents Menu Tidied Up
v3.0
22nd March - Updated Contact and Credits
- Added FAQ
**********************************
Game Controls (CNTR24) **
**********************************
In Game Controls
----------------
X - Use Cover / Action / Restrain Enemies / Hold to Sprint
O - Roll / Climb over or onto Object
TRIANGLE - Toggle On/Off Stealth Mode
SQUARE - Punch / Kick Object / Stealth Takedown / Drag Body / Search Body
L1 - Aim
L2 - Re-Centre Camera
R1 - Fire
R2 - Challenge / Issue Command
Start - Pause
Select - View PDA
Up/Down - Use Items
Left/Right - Change Weapons
Right Analogue - Rotate Camera / Flick Between Enemies / Press to Reload
Left Analogue - Move
**********************************
The Guide (THGD24) **
**********************************
-----------------------------------------------------------------------------
-- 6:00am - 7:00am (6am7am) --
------------------------------------
Missions
--------
* Board the ship and stop the detonation of the ricin cargo *
-- Board the Ship
-- Locate the Ricin bomb
-- Defuse the Ricin bomb
Ok, you're now, as you've always dreamed, playing as Jack Bauer. Take a
few minutes to get used to the controls, and once you've done that lead
your team to the staircase leading up to the ship, which is just ahead
and slightly to the right. Head up the staircase, then go up the second
set and stand in the yellow marker beside the container. You now have to
follow the instructions to kill the two terrorists.
- Press X to use cover
- Press L1 to aim (keep held down)
- Flick the right analogue stick to switch between targets
- Press R1 to fire (try using the right analogue stick to get head
shots)
Once you've killed the two hostiles, frisk their bodies for weaponry and
bullets and then continue round the side of the ship, where you will find
a set of stairs through a door. Go down them and your team will blow the
door open at the bottom.
There are two terrorists immediately in the room, take them down and
continue through the room, take any weapons/bullets they have and go into
the room on your right. Follow the rooms through until you reach a kitchen
area, where you will have to kill three terrorists. Do what you do best and
continue on.
Once you reach a hallway, enter the room to your left and pick up the body
armour and the shotgun and exit the room. Walk up the hallway and you'll
enter a room with lots of bunk beds, and then you'll meet two hostiles in
the next room (with the lounge sofas and the tv).
Go down the steps, along the corridor and wait whilst your men blow open
another door. You'll be ambushed by about five terrorists in the next room,
one or two of which should surrender if you press R2. Kill the hostiles and
restrain the surrendered. Follow the yellow blip on your map to find a
staircases guarded by two terrorists. Gun them down, get their weapons and
ammo and continue down the stairs.
Follow the machinery room around, down the staircase and then outside. You'll
meet about 8-10 terrorists. Kill them, and before you venture outside, fill
your health up on the Health Station by the door and then exit the room.
You'll be met with a fairly large resistance force. Aim for the one standing
on the balcony to hit the explosive tanks, which should trigger a large
explosion which will block your path. Don't worry, just deal with all of the
hostiles and climb up the staircase-like bit with the O button.
You'll be ambushed by about 8 terrorists when you get near the door, eliminate
them and wait whilst your men blow open the door. Head through the door, turn
left, the left into the staircase. Go forward and stand in the yellow marker
beside the bomb.
/\*** Circuit Breaker ***/\
All you have to do is work your way around the circuit to get to the yellow
markers. You have 00:45 seconds to complete it, and to get a 100% rating, you
must defuse the bomb without passing through any more than 9 waypoints.
-----------------------------------------------------------------------------
-- 7:00am - 8:00am (7am8am) --
------------------------------------
Missions
--------
* Lock down the base and take out Carr and Tarket *
-- Destroy all 4 comms points
-- Locate security room key card
-- Trigger base lockdown
-- Take out Tarket
-- Take out Carr
First of all, tear off the COMM POINT in the room you start in, then head
out of the door and down the hallway. You'll reach a T-Junction, with two
enemies down the hall and to the left. Take them out, go left and then
through the door on your right. Pick up the health-pack, then exit the
room and go back down the hallway. Go around the bend, kill the three
enemies further on and enter the room on your left. Rip off the COMM POINT
and exit the room, then continue down the hallway. Kill the two advancing
enemies and then enter the storeroom on your right to get Adrenaline and
some 9mm bullets, continue on down the hallway. You'll enter a computer
room with the third COMM POINT on the wall on the far side of the room.
Destroy it and enter the hallway next to the disabled comm point. Kill the
two terrorists and go along the long corridor that emerges into the a
garden. Climb up the ladder and head around the railings to get to another
hall. Head through the large room, killing all of the terrorists and head
up the stairs to get to the control room. Disable the COMM POINT and take
the Security Room Keycard.
A timer will come on. Run back the way you came (down the ladder and
through the hallway) and head to the security room. Open it with your new
card and continue through. Use the Lock-Down switch and call ther elevator
room with the bars. Enter the elevator and "Press Up."
On this new floor, you'll meet one terrorist. Kill him and enter the room to
your right to find a Health Pack. Go up the hallway and enter the jeep.
You don't need to stop off to kill all of the enemies, but I really do
advise that you do. But make sure you stop off at the second enemy point,
because that's where you'll have to find and kill Tarket. Work your way
along the corridor until your reach the end, where you'll encounter a
large resistance force led by Carr. Eliminate all of them as quickly as
possible, because a little countdown has started and you need to get out
before it reaches zero. Once you've killed Carr, get back to that exit
ramp where the Yellow Marker now sits. Step into the yellow marker...
DONE.
-----------------------------------------------------------------------------
-- 8:00am - 9:00am (8am9am) --
------------------------------------
PART ONE: THE CHASE
-------------------
Missions
--------
* Locate Robert Daniels, he is the only lead *
-- Get to Robert Daniels' house
-- Chase after Robert Daniels
You will find yourself as Jack Bauer, all you have to do is drive to the
location on the map before the timer runs out. It's best to go to your map
every now and then to get the best route (L2 to view map).
Once you've got to his house, you'll find him trying to drive away. You need
to chase him down. Follow his exact route so you don't get lost and make sure
that you keep him in your sites. Once you reach the freeway, the hostiles
will attempt to... blow you up. Make sure you stay at a reasonable distance
and try to avoid the burning carcasses of the other cars that they destroy.
PART ONE: LOCATE ROBERT DANIELS
-------------------------------
Missions
--------
* Locate Robert Daniels, he is your only lead *
-- Search the building for Robert Daniels
-- Apprehend Daniels, he must be taken ALIVE
You're in a car park, with three men patrolling nearby a van. Take all three
of the hostiles out and get into of the vehicles around the car park. Ram
through the gates on the far side of the car park, get out and eliminate the
terrorist who comes through and the terrorist in the next room. Kill the
terrorist in the loading bay and then swiftly kill the hostile that runs away
shouting "Intruder." If he gets away, he will trigger an alarm, so make sure
he dies quickly. Head along the corridor and go through the door into the
staircase. Go up to floor one and hide in the nearest room. Two terrorists
will talk about Rodriguez, and one will go to find him. Wait until he passes
by the room you're hiding in and snap his neck. Sneak around and do the same
to the other terrorist. There are another two terrorists beside a locked door
and one hiding in a nearby room. Take out all three and then press "Use
Device" on the keycard slot next to the locked door.
/\*** Sequence Analyser ***/\
All you have to do is keep swapping the letters around to find the correct
sequence.
Go through the door and take out the three enemies by the sofas. Collect
any ammo they have, you'll need it later, and then take out the two
shotgun wielding terrorists beside the staircase. Head up the steps and take
out the three terrorists up there. Be careful on the steps, because if you
shoot the tv or the laying-down coffee machine, they'll roll down the stairs
and kill you. Head into the computer room. Four hostiles will begin a search
for you. I recommend hiding until one walks past and then snapping their
neck. This will prevent a gun-fight. Once you've killed all four terrorists,
head for the yellow marker, which marks a staircase. Head up to the next
floor.
Kill the three terrorists dotted around and apprehend the woman, and continue
down the hallway. Enter the room on your right to find an assault rifle, then
elimiate the four enemies in the next construction room. Head into the room
with the yellow marker and you'll find a hostile with a hostage. Line up your
aim and shoot the terrorist in the head. Apprehend the hostage and refil your
life on the Health Station. Go through the glass doorway and go up the stairs.
Take out the terrorist on the stairs and the three hiding behind the desks on
the next floor, and make your way through the room. Head into the computer
room and take out the three terrorists that ambush you. Head down the hallway
on the far side of the room and kill the two hostiles hiding behind boxes.
Bash through those boxes and kill the three hostiles that ambush you. If you
need it, a health pack can be found in one of the toilets.
Head over to the elevator.
/\*** Sequence Analyser ***/\
Get into the elevator and go to the next floor. When you get out, you can
either go left or right. Left will take you into an ambush, so go right and
snap the neck of the guard with his back to you. Carry on along that hall
and kill the three enemies that were waiting to ambush you, which are in a
room on your left. Continue along the hallway, wiping out the rest of the
waiting enemy forces. Go left into the room with the door with the two
glass panels on either side. You MUST take Daniels alive. Stand by the door
and kill his bodyguard terrorists, then get close to Daniels and hit him with
the barrel of a gun, then press R2, to make him drop his gun.
-----------------------------------------------------------------------------
-- 9:00am - 10:00am (9am10am) --
------------------------------------
PART ONE: LOCATE THE SNIPERS
----------------------------
Missions
--------
* Locate the Snipers *
-- Extract information from Robert Daniels
/\*** Interrogation ***/\
You need to extract information from Daniels. You must try to get the stress
level inside the blue shaded area by either raising the stress level with
TRIANGLE, lowering it with X or keeping it the same with SQUARE. Once you've
filled all of the green bars, you can press CIRCLE to break him.
Once you've broken him, you'll find yourself playing as CTU-Techie, Shaun.
You need to zero in on the snipers via Infrared Satellite.
Here are the locations on the snipers:
* TOP BUILDING *
- Seventh Floor, the person beside the bottom window.
- Third Floor, the person in the bottom right corner.
- Second Floor, the person standing on their own by the window.
* FAR LEFT BUILDING *
- Seventh Floor, the only person on that floor.
- Fifth Floor, the person in the top right corner.
* MIDDLE BUILDING *
- Roof, person in the top right corner.
- Fifth Floor, person in top right corner.
* BUILDING NEXT TO THE MIDDLE BUILDING *
- Ninth Floor, to left corner.
* FAR RIGHT BUILDING *
- Sixth Floor, top left person.
PART TWO: TAKE OUT THE SNIPERS
----------------------------
Missions
--------
* Take out the Snipers *
-- Kill the Snipers
Basically, you need to kill all of the snipers that Shaun had to find. Once
you've killed them, the motorcade will be attacked, and a fresh set of
Snipers to be taken out will appear. Kill them all.
-----------------------------------------------------------------------------
-- 10:00am - 11:00am (10am11am) --
------------------------------------
PART ONE: Decode the PDA
------------------------
Missions
--------
* Decode the PDA *
/\*** Data Retrievel ***/\
You will be shown a large set of blue, red and grey squares. When the yellow
circle is above a red square, press CIRCLE, and when the yellow circle is
above a blue square, press X.
/\*** Sequence Analyser (2 LEVELS) ***/\
PART TWO: Mr. Shin
------------------
Missions
--------
* Speak to Mr. Shin and find out information about Lee Jin Yu *
-- Speak to the cashier
-- Speak to Mr. Shin
Enter the shop, but DON'T draw your gun, alert them that you're with CTU or
hit anyone. Approach the cash register and talk to the cashier. Say the
following:
- "Look, I know he's been in the shop several times in the last two weeks."
- "Ok, tell me who else can help me?"
- "Is Mr. Shin the owner?"
- "I need to know where Mr. Shin is, it's very important, a man's life is
at stake!"
- "Let me into the back room, I need to talk to Mr. Shin right now!"
Enter the back rooms and check all of them. You'll find that Mr. Shin is not
there. You need to start sprinting for the door the moment you leave the
backrooms. You need to weave your way through the alleys, dodging the things
that Mr. Shin throws at you. It may take you a while and a few tries, but it
can be done.
TIPS
----
- When you cross the car park, make sure you dodge the car that skids and
drives towards you.
- Try to remember the things he does, so that next time you do it, it'll
be easier.
-----------------------------------------------------------------------------
-- 11:00am - 12:00pm (11am12pm) --
------------------------------------
PART ONE: DRIVE
---------------
Missions
--------
* Go to Lee Jin Yu's apartment building. *
Get into your car, the black one parked just outside the alleyway, and start
driving. The quicker you do it, the quicker your score'll be.
PART TWO: BRINGING LEE IN
-------------------------
Missions
--------
* Locate Lee Jin Yu and bring him in for questioning *
-- Go to the sixth floor
-- Take Lee Jin Yu to CTU
You'll find yourself in a large room, head straight to the stairs in front of
you and go up. Go up to the first floor and either Restrain or Kill the two
drug users that are there. Aiming your gun and pressing R2 should make them
surrender. Turn left, restrain the civilian walking along the hallway and
then go up the stairs at the end of the hall. A civilian will kick some
boxes at you and run away. Restrain him then focus your attention on the two
drug dealers having a gun fight. Aim your gun and press R2 to make them
surrender, if they don't, kill them. Continue on through the hallway after
a search for ammo and then go into the large room. A man with a shotgun
will blow down the wooden part of the wall. Kill him or restrain him, and
then continue on. There will be another hostile waiting at the next
staircase. Kill him and go up. Michelle will call you telling you about
a backup team. Go up the stairs and you'll find a gunman waiting by a
window, deal with him and then go through the door. Go around the hallway
and you'll find a large gunfight between some men. Kill or restrain them, but
take care not to hit the two civilians running around the place. Go through
the rest of the hall, and try to kill the guy who shouts "Over there," and
does a runner. Continue down the hallway, restrain the civilian woman and
then go up the next set of stairs. Two hostile will be waiting on the
landing, deal with them and then take out the lone man hiding behind a chair
down the hallway to your left. Come back out of the hallway with that man,
and go to the next left turning. You'll find about three men in the room
down that hall, one of which is using Lee Jin Yu as a hostage. Don't enter
the room, just kill the two hostiles, and take out the man holding Lee with
a well-aimed headshot.
-----------------------------------------------------------------------------
-- 12:00pm - 1:00pm (12pm1pm) --
------------------------------------
PART ONE: BRING LEE TO CTU
--------------------------
Missions
--------
* Take Lee Jin Yu back to CTU *
Take the first right you come to, and a clip of a white car beginning to
follow you should come on. Turn left onto the freeway and a black van should
start following you too. Go onto the right section of the freeway (marked
with a yellow marker and keep driving!
TIPS
----
- When going around bends, try to stay as close to the sides as you can
as this will help you gain speed and distance on your followers.
- Try to weave your way in and out of passing cars and switch sides of
the road often as this will make it more difficult for the cars to
follow you.
PART TWO: EDDIE CAIN
--------------------
Missions
--------
* Locate and apprehend Eddie Cain before the gas bomb triggers *
-- Locate Eddie Cain
-- Apprehend Eddie Cain - He must not be killed!
You'll start off as Tony Almeida in a crowded Subway Terminal. Restrain
a few civilians and then go through the metal-detectors and down the
escalators. You'll see three men massing by the next set of escalators.
Kill or restrain them and then turn and kill the man standing by the
support beam. Kill or restrain him and then go down the escalators.
Follow the hallway around and then go back up a set of escalators.
You'll see four men massing by the top of another set of escalators.
One of which will have a hostage. Take out the man with the hostage
by using a well-aimed headshot and then kill or restrain the other
three men. Follow the hallway around, then go down the second set
of escalators/steps, and kill the five hostiles on the floor below.
Now, wait for the subway train to come along, then sprint down the
track, but wait in one of the alcoves for the next train to pass.
Go down the hallway in the fourth alcove on the left and kil the
three enemies waiting in the hallway. Then, kick down the door
and apprehend Eddie Cain.
-----------------------------------------------------------------------------
-- 1:00pm - 2:00pm (1pm2pm) --
------------------------------------
Missions
--------
* Escort Kim to the M3 Panic Room on floor 1 *
-- Get to the stairs and go to floor 1
-- Go to M3
Go straight down the hallway in front of you and turn right. Use your
PDA to open the door.
/\*** Circuit Breaker ***/\
If you need another gun, go back down the hallway that you came from and
kill the terrorist that enters the room. Go back down the hallway and go
through the door that you decoded minutes ago. Go through and kill the
two terrorists talking in the room. Go through the next set of double
doors and kill the terrorist who comes round the corner. Turn right at
the T-Junction and kill the four terrorists in the big room. Turn left
and go up the set of steps and then go through the double doors. A
hostile will have a hostage. Kill him with a headshot and continue on.
Turn left and kill the two terrorists who ambush you. Go into the room
on your right, and kill the hostile in that room. Go through the doors
and engage the terrorist in the room directly ahead, with all of the
hostages in. Kill the last terrorist in that room and go through the
doors. Turn left and kick the door down on the right, enter and dispose
of the terrorist, and then go down the stairs. Kill the terrorist
waiting on the landing and go through the doors onto Floor One.
Kill the four terrorists in the room ahead of you and then go through
the door at the end of the room. Kill the terrorist chasing the hostage,
then go through to the next room. Kill the five terrorists in that
room and then go through the doors to find a terrorist guarding
the entrance to M3. Kill him and step into the yellow marker.
**********************************
FAQ (FAQQ24) **
**********************************
Ok, I've decided to post some people's questions, and the answers
I gave. I will let these people remain anonymous, but please read
through these Q+As before sending me any messages.
------------
QUESTION --
------------
I read your walkthrough and was very impressed but unfortunately
it does not go up to the point where I am stuck but wondered if
you could help anyway. I'm on the mission where you are Chase
and have to protect Madsen. I can kill everyone from the water
tower with the sniper and then go into the building and kill
the guy in there but after doing this the PDA still says kill
everyone in the main building. I've searched for ages and can't
find anyone else left to kill. Any suggestions?
------------
ANSWER --
------------
Ok, I know exactly what has happened. You have encountered a
VERY irritating glitch, I found a useful post on the GAMESPOT
forums that helps:
I've seen some versions of help but it didnt help me. Here is
my version. When you get to 4:28 pm and the mission ahead has
Chase shooting from the water tower. Chase then goes into the
building to shoot the men inside except there are no men. There
is only one guy. Thats the glitch.
How to fix it
1. Playstation is turned off
2. With game disc and memory card in place, turn on Playstation
3. Load the game (it should be at 4:28. If its not, more about
that later
4. The cutscene with Jack and Tony begins
5. Remove the memory card
6. The following message will appear: "Warning, memory card
removed . . . Use save game option to manually save progress
& re-enable autosave?"
7. Press X for 'OK'
8. Re-insert memory card
9. Watch the cut scene
10. "Previously on 24" dialog box appears. Press X
11. Play the game as usual. If done properly, many men will enter
the building during gameplay
12. Save when you have completed the mission.
If your memory card is at 4:41 . . .
Go to 'restart mission' and do a save during the cutscene. You
will overwrite 4:41, and be back at 4:28.
------------